You can dress each object, surface and detail of a 3D scene with its own material (called a "shader") by simply dragging and dropping from a catalog that you create and populate however you like.
Atlantis makes using shaders simple and instantaneous. You can instantly dress a material with all attributes of a given shader (tint, color, opacity, specular reflection, shininess, blur effect, normal mapping, pattern scale and orientation...) by simply dragging the shader of your choice from the catalog and dropping it to the desired surface in the scene.
The shader inspector then lets you fine-tune the settings and modify the appearance of the surface using an interface that anyone can use. The clear handling, responsiveness and power of the form and texture operators provide quality rendering and are child's play to use.
A new function is available for advanced users, they can now create their own shaders through a complete interface.